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This repo extends PlayCanvas to support glTF. It contains:
The loader script returns a pc.Model structure. It can be used with the standalone Engine or in conjunction with the PlayCanvas Editor.
To see an example of using the loader with the Engine, check out the viewer app in this repo.
To use the loader with the Editor, simply add playcanvas-gltf.js and playcanvas-anim.js into your project (ensuring they are first in your loading order) and call the following API:
Parses an ArrayBuffer holding a binary-encoded glTF scene.
loadGlb(glb, device, done);
done
function are as follows:
err
is null, the load operation completed successfully.app.assets.loadFromUrl('assets/monkey/monkey.glb', 'binary', function (err, asset) {
var glb = asset.resource;
loadGlb(glb, app.graphicsDevice, function (err, res) {
// Wrap the model as an asset and add to the asset registry
var asset = new pc.Asset('gltf', 'model', {
url: ''
});
asset.resource = res.model;
asset.loaded = true;
app.assets.add(asset);
// Add the loaded scene to the hierarchy
var gltf = new pc.Entity('gltf');
gltf.addComponent('model', {
asset: asset
});
app.root.addChild(gltf);
});
});
Parses an in-memory Object hierarchy holding a glTF scene.
loadGltf(gltf, device, done, options);
done
function are as follows:
err
is null, the load operation completed successfully.app.assets.loadFromUrl('assets/monkey/monkey.gltf', 'json', function (err, asset) {
var json = asset.resource;
var gltf = JSON.parse(json);
loadGltf(gltf, app.graphicsDevice, function (err, res) {
// Wrap the model as an asset and add to the asset registry
var asset = new pc.Asset('gltf', 'model', {
url: ''
});
asset.resource = res.model;
asset.loaded = true;
app.assets.add(asset);
// Add the loaded scene to the hierarchy
var gltf = new pc.Entity('gltf');
gltf.addComponent('model', {
asset: asset
});
app.root.addChild(gltf);
}, {
basePath: 'assets/monkey/'
});
});
To load the glTF viewer, run a local web-server and load viewer/index.html. You can then drag a glb or gltf file onto the tab’s client area to load it. For non-embedded glTF files (with external buffer and image files), you need to drag the containing folder of the glTF file onto the viewer’s client area. Binaries for the viewer can be found here.